AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in Czech Republic Q4 2022
Explore the performance of the top 5 basketball games on iOS in the Czech Republic during Q4 2022, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 basketball games on iOS in the Czech Republic showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance, based on data from Sensor Tower.
Basket Battle saw its weekly downloads fluctuate throughout the quarter, starting at 430 and dipping to as low as 154, before peaking at 528 in the final week of December. The game did not generate any revenue during this period. Weekly active users experienced a decline from 3.96K at the beginning of the quarter to 3.22K in early November, but then increased to 3.68K by the end of December.
NBA 2K Mobile Basketball Game had a mixed performance. Weekly downloads ranged from a low of 49 in mid-December to a high of 269 in early October. Revenue showed a similar trend, peaking at $341 in early October and fluctuating between $67 and $292 in December. The game’s weekly active users started at 475, dipped to 310 in mid-December, and rose again to 471 by the end of the quarter.
Mini Basketball experienced a steady increase in weekly downloads, starting at 52 and peaking at 323 in mid-October, before ending the quarter at 164. Revenue saw fluctuations, with notable peaks at $92 in mid-October and $110 in mid-December. Active users showed a similar trend, starting at 191, peaking at 405 in mid-October, and ending the quarter at 369.
Basketball Arena - Sports Game had a relatively stable performance in terms of weekly downloads, ranging from 19 to 185. Revenue showed consistent growth, peaking at $102 in mid-December. The game’s active users increased from 340 at the beginning of the quarter to 552 in late October, stabilizing around 444 by the end of December.
NBA LIVE Mobile Basketball maintained a steady download rate, peaking at 120 in mid-November and ending the quarter at 95. Revenue showed consistent growth, peaking at $67 in the final week of December. Active users increased from 2.36K at the start of the quarter to 3.28K in mid-November, ending the quarter at 3.08K.
For more insights and detailed data on the performance of these apps, visit Sensor Tower.